Past RIDERS Events

RIDERS & CIRCLE collaboration

riders circle

AGENDA for April 30th 2014

10.00 - 10.30   - Registration - Coffee/Tea/Biscuits

10.30 - 11.30   - Simon Meek

Simon Meek explores the notion of gameplay as a storytelling framework and shares some insights on his digital adaptation of The 39 Steps, which sought to reinvent the book as an immersive, interactive experience. What is the current market for interactive storytelling, and who were the early adopters for this new form of entertainment? He will also revisit The 39 Steps, and evaluate which elements worked best, and set his stall for the next steps in story-game hybrids. You can read how Simon would categorise a story, when he hit the headlines in The Guardian last year:

11.30 - 12.30   - David Bishop

Comics are one of humanity's most adaptive and interactive forms of storytelling. They use words, symbols and pictures to communicate narrative in a unique and subtle way, engaging the reader's imagination via what is shown and what is omitted. Comics are the durable mutation of storytelling, adapting to each new technology as it emerges, whether that be cave drawings, carvings, paint, embroidery, printing, the web or whatever comes next. This talk will explore why and how such a seemingly simple form of storytelling is able to continually reinvent itself, and speculate what the future will bring…

12.30 - 13.30   - Lunch  

13.30 - 14.30   - Dayna Galloway and Robin Sloan

A joint talk on interactive documentary and video gaming production exploring narrative and game design dimensions of videogames in the specific context of adaptation. While the game studies community is well versed in narratological and ludological frameworks for understanding expression and agency in videogames, the complexity and density of academic theory can often cloud our understanding of and capacity to critique expressive videogames. This talk will simplify story and play in order to categorise the qualities of narrative videogames and make for more straightforward comparison and analysis. The speakers will discuss narrative videogames along two dimensions; the mode of narrative used in a videogame (from factual to fictional), and the nature of the design (whether the key expressive qualities of the game are evident within its functionality or its form). A series of adaptation case studies will be discussed in order to reveal good practices in adapting different types of narrative to the videogame medium.

14.30 - 14.45   - Coffee/Tea/Biscuits

14.45 - 16.45   - Workshop by Mel Woods, of The Storystorm CCN+ Network, presentation on behalf of CIRCLE

Narrative and storytelling are as critical in today's digital economy as at any other time. The Storystorm CCN+ Network proposes storytelling – and emerging digital means of capturing and sharing stories – as a potential methodological tool that can be employed in research across disciplines. This collaborative workshop session will explore and map the variety of ways that stories are currently used during the research process, from hypothesis and scenarios to design fictions and prototypes. It's aim, to share approaches to storytelling across disciplines, help researchers achieve their aims, and suggest strategies and technologies for future consideration.

16.45 - 17.00   - Closing remarks

ADDRESS OF EVENT: Lecture Room A, 12 Nicolson Square, Edinburgh, EH8 9DF - Lecture room A is on the second floor of the Alison building - participants can click on Alison House on this map to view. The door of Alison House is by access card, but there is a bell for visitors.

RIDERS | Heriot Watt University (Riccarton Campus) | Currie | Midlothian | EH14 4AP