Past RIDERS Events

August 4th 2014 - Summer School - sign up!

RIDERS Interactive Storytelling Summer School 04/08/2014 – 08/08/2014    Hosted by York University

The Riders team will organise, for the summer school,  a series of workshops, talks, and demonstrations, the aim being that attendants can collaborate with cross-discipline experts, gain new knowledge and practice, in order to further develop their own abilities within interactive Art and Storytelling. The focus of Riders Summer School is on developing these individual skills within the traditional story domains of Role-play, Film, Text and Graphic Illustration, then challenging the attendants to use technology, their knowledge and the experience of group interaction to create an original digital story output.

Each group will choose the medium they wish to work on across the strands of Comics, Mixed Media and Role-play. The craft workshops will directly prepare and feed into group collaboration and hands-on activities centred on developing an interactive story. There will be a diverse mix attending Summer School; from established researchers within academia, industry experts and new researchers – this will offer a fantastic environment and lots of opportunities for PHD students to get guidance on their own research work. 

All the interactive group projects will be showcased at the end of the week – there will be plenty of time in the evening to work on your group digital narrative over a beer or coffee, and network with other professionals within the Riders network for future collaboration.

Riders Summer School will explore interactive storytelling within the following tracks: Mixed-Media, LARP, Comics and Authoring.

Participants will experience all tracks, but in the afternoon time is set aside to work on a group project focusing on one of the above.


11.30- 12.00

12.00 - 13.00

13.00 - 14.00

14.00 – 15.00


16.00 – 17.00

After Dinner


Introduction of the Summer school

Audio workshop 1

Radio Producer Luke Clancy on audio recording


Talk from Maya Chowdry on Writing for Multi-media

Talk from Jeroen Linssen on Games for Social Interaction

Talk from Sandy Louchart on Artificial Intelligence

Drinks and nibbles

Introduction of project for the group work


9.00 – 10.00

10.00 –13.00



15.00 – 16.00

16.00 – 17.00

After Dinner



FILM Speaker:

Andrew Murchie

FILM workshop

Making a short 3D film

Facilitator: Andrew Murchie



Audio workshop 2

Editing and mastering using Reaper

Facilitator: Luke Clancy

FILM workshop 2

Making a short 3D film continues

Facilitator: Andrew Murchie

PHD Guidance

Practical group collaboration; on own project



IS Comics Speaker:

Roger Gibson

COMICS workshop 1

How to write, draw and layout a comic

Facilitator: Errol Rivera


Talk from Errol Rivera on Comics

COMICS workshop 2

Facilitator: Errol Rivera

Practical group collaboration; working on own project

PHD Poster

Practical group collaboration; on own project



LARP Speaker:

Morgan Jarl

LARP workshop 1

Live Action Role-Play and IS

Facilitator:  Morgan Jarl and Bjorn Trente


LARP workshop 2

Live Action Role-Play and IS

Facilitator:  Morgan Jarl and Bjorn Trente

Practical group collaboration; on own project

PHD sharing own research with peers

Practical group collaboration; on own project



RPG - Forge Theory: Michelle Gelli

Fine tuning practical group work project


Presentation of the group projects



MIXED MEDIA - Andrew Murchie: "Telling A Story In 3D"

Following a brief overview of the technology and how stereoscopy works we'll consider how 3D might be used to enhance a story and how to exploit some of the accidental side effects of stereoscopic imagery. From this output we then have the opportunity to shoot and edit some 3D footage using state of the art stereoscopic cameras. Then finally, we view the stereoscopic footage in comparison to 2D footage, and discuss the effectiveness of the addition of 3D to the storytelling palette.


COMICS - Errol Rivera: "Guided Play and Collaborative Creation in Comics"

Part 1 of the workshop will get your concept up and running with optional coaching in the flash-generation of stories and tips to quickly assemble story-telling images using anything from stick figures to photographic compilations. Part 2 of the workshop will polish off the rough edges, demonstrate your work, and get feedback from the facilitator and group. The emphasis will be on collaboration, experimentation, and creative decision making. No artistic ability is required, but it's advised that participants have access to a camera phone, tablet, or laptop.


LARP - Morgan Jarl and Bjorn TemteWhen Our Destinies Meet

The workshop will focus on the game "When Our Destinies Meet". Many LARP techniques will be discussed in the workshop in the morning to prepare for the game in the afternoon. We will impart the building blocks of how to create any game, scaled down to be achieved in a very short time.

You will learn about The Mixing Desk of Larp which is the framework for organising your thoughts about LARP design. This is a pedagogical tool more than a theory of LARP design – it is an aid in visualizing the most important design choices a larpwright makes.

We will go through the mixing desk and what the different choices are and how they create different game play. We will then create the game play for the run of "When Our Destinies Meet" in the afternoon. We decide on setting, characters, relationships, and goals and we go through different techniques and mechanics used. This workshop will prepare the group for the playing of the game, but it will also give an overview of how to use the skills learned for designing a larger game.


 AUDIO - Luke Clancy - "How To Record and Edit Good Audio" 

Workshop session 1 - In the first session, you'll learn what makes a good, useable recording and how to make it using basic equipment. You'll learn how to get the best sound under various conditions, what to look for when choosing somewhere to record, how to deal with less than optimal environments, learn more on foreground and background sound, and about how different sound qualities may suit different stories. Ideally, you will bring an iPhone / iPad with the app Voice Recorder HD installed. You can get this here

You may instead want to use a dedicated audio recorder (Zoom or similar) or you may instead want to use your Android devices. That is fine, although, there may be less detailed instructions on the device in that case.

Workshop session 2 - The second session will look at using sound to tell a story. You will learn to work with the audio you have collected in the first session, using Reaper, a popular digital audio workstation (DAW). You will begin learning how to edit and process audio with Reaper and will be introduced to some techniques for getting the best from whatever you have recorded. You will look at mixing audio, editing and preparing the sound for output. Please bring along a laptop, as you will need one to work on, and you should install Reaper onto it before you arrive. It is not open source, but there is a long, unrestricted free trial period. You can get it here



Andrew Murchie: "Indie 3D - Shooting a 3D film with no time nor budget"

Delve into the world of stereoscopic filmmaking analysing a case study of how a 3D short film was created for the global 48 Hour Film Project. The presentation covers the challenges and solutions, a breakdown of the gruelling schedule and additional learning, plus a screening of the short film itself.

Errol Rivera: "Interactive Comics Are (not) a Thing"
This session starts by looking at the history and current state of interactive comic books. The audience will be presented with a cross-disciplinary look at the state of the art, and begin interrogating the concept of interactive comics as a technology, a gimmick, a game, and possibly even a story telling medium. Together, we'll investigate what interactive comics can tell us about how we use information - all by asking one question: Are interactive comics a thing?

Jeroen Linssen: "Storytelling Techniques for Serious Games"
This presentation will share ways to use techniques from fields of storytelling such as improvisation and LARP in order to make effective serious games … games meant for educating rather than entertaining. The basics of the Virtual Storyteller will be covered; this is a system for story generation, and the talk will outline how we can use its principles to create a serious game for improving social awareness. In depth focus will explore how to feedback to players about their behaviour within serious gaming and how this ties into the game's overall flow.

Maya Chowdhry: "The Salmagundi - Assembling the Narrative"

This talk outlines the process of making an interactive story experience for 9-13 year olds for Stoke Libraries, looking at the collaboration of designer, digital media artist and writer, the narrative challenges, and the interactivity - both digital and theatrical.

Michelle Gelli"Key Concepts of Forge Theory"

Underlying much of a surge in independent role-playing game publication in the USA, there's a body of role-playing game theory referred to as Forge Theory, or Big Model. This and related concepts were formulated through discussion on online forums, particularly at one called Haephestus' Forge. Play and design of the games also informed its development. These ideas offer a nomenclature, an outline of the structure of role-playing and describe techniques used in table top and other role-playing games. This presentation will browse nuts and bolts of Forge Theory.

Sandy Louchart: Awaiting talk title and synopsis


RIDERS | Heriot Watt University (Riccarton Campus) | Currie | Midlothian | EH14 4AP