Posted by on in Features

Starting on the 25th of October, a new MOOC in storytelling across different mediums. For those interested in the mechanics of current fiction formats. For those that want to know how stories are told. If you want to analyze, understand, contextualize and create stories and narratives, then join our MOOC on The Future Of Storytelling and share our passion for storytelling.



RIDERS members you may be interested in a PhD opportunity in Participative Mixed Reality Gaming within the Cognovo project. There is much current interest in mixed or augmented reality gaming, which highlights the emergence of new patterns of behaviour associated with the use of mobile devices. These participative games with simple rules are often played by many participants and provide a platform which will allow us to examine emergent behaviours in individual and group decision making. A key research question focuses on how to design ‘local’ gaming rules that give rise to a gaming outcome that is interesting yet coherent, and also generates unpredictable or novel emergent social collective properties not anticipated in advance. Mixed reality, location-based experiences are characterised by a transition between immersive and non-immersive states, which may be characteristic of inherent multi-stability in human cognition.

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Edularp Workshop Call for Participation

This Fall, at ICIDS 2013, one of the world’s leading experts on Edularp will run a workshop on Edularp and how you can utilise the methods of analogue interactive narratives to improve our IDS products and research.

This ICIDS 2013 workshop will be offering the participants both a theoretical and practical introduction to Edularp, a form of interactive narrative roleplaying game that uses methods derived from Nordic-style live-action roleplaying games to heighten engagement and learning in education. The Edularp demos included in the workshop showcase concrete, real-world examples of applied Interactive Narratives, and the workshop relates Edularp and its methods to seminal works from the Interactive Digital Narrative community.

One of the most concretely applied subtypes of Interactive Narratives, Educational Live Action Roleplay or “Edularp” has gained great popularity in the past few years since its inception in Scandinavia. The concept has now reached USA, Israel/Palestine, Belarus, Brazil and beyond. Utilising methods derived from the live action roleplaying game types unique to the Nordic region, the interactive narratives of Edularps are now being used to heighten both engagement and learning in education and commercial environments alike.


Similar to a real world simulation, an Edularp offers the narrative to be experienced through a physical world, built or chosen for the particular pedagogic and artistic purpose. The participants co-create the story with the designers by improvisational drama similar to audience-free improvisation theatre. Through a common backstory - created and facilitated by the designer - it is possible to create a web of incentives for player to player interaction, based both on character motivations in the story and player motivation to succeed and “win” the game. This all can create very immersive, engaging experiences, capable of motivating students, and giving them the opportunity to truly embody knowledge and try it out in a non-threatening environment.


Co-organized by one of the world’s leading experts on Edularp, this half-day workshop will present concrete examples of how interactive narratives can be utilized for teaching, education and learning. Researchers and practitioners within the field of Interactive Digital Narratives will discover new techniques and approaches to constructing and enhancing an interactive narrative experience. The methods used, directly relate to many of the challenges and solutions encountered in other media, and these approaches will shed lights on new ways of thinking about interactive learning.

Furthermore, current predominant principles and research results from the Edularp community, professionals and academics will be presented and related to the field of Interactive Digital Narratives. These results include suggestions about how to assess learning outcomes and impact of Edularps as well as how to improve educational roleplay experiences through theories about engagement.

The workshop will feature several Edularp demos, in order to provide workshop attendees with their own first-hand experience, which will function as the foundation for a subsequent general discussion of the merits and relevance of Edularp in relation to Interactive Digital Narratives.


Participants are expected to be academics or practitioners within the field of interactive narratives, who are professionally or personally interested in learning more about Edularp and narrative- and character-driven roleplaying game scenarios, both from a theoretical and especially a practical standpoint.

Read more about the workshop at

Further information regarding the conference can be found here.

If you are interested, please sign up.

Any questions can be directed to

Workshop organizer bio:

Bjoern F. Temte is currently conducting research into the changes in user experience when translating larps into media-based interactive narratives. He is a Master student at the Medialogy course in Aalborg University Copenhagen, and has previously published ICIDS articles describing some of his research. He also owns a company which specialises in designing and implementing interactive narrative games.

Morgan Jarl is an Educational Larp organizer, theatre pedagogue and game designer. He is widely recognised as one of the world's foremost experts on Edularp, and has an MFA in Ensemble-based Physical Theatre. Morgan is currently working on a Masters thesis on educational larps.

Henrik Schoenau-Fog, PhD. is an Assistant Professor at the Section of Medialogy at the Department of Architecture, Design and Media Technology at Aalborg University, Copenhagen. He is currently conducting research in the areas of user and player experiences as well as purposive games and interactive storytelling for learning.

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The first of the videos for the recent LARP lecture are now up, also slides from the two day event, which will serve as a useful reference point for those that attended the event and for those that were not able to make it but are keen to learn more. Directly below are further research resources you can also follow up; the focus, Live Action Role Play.


Eirik Fatlands blog


This blog is about larp dramaturgy,  explaining and exploring how larps are made, and how they can be made better. It's maintained by Eirik Fatland and the occasional guest blogger

Interaction codes


This article deals with the concept of interaction codes: sets of player-held assumptions that create patterns in improvisation during a larp.

Jaakko Stenros


Jaakko Stenros Jaakko Stenros (M.Soc.Sc.) works as a game researcher and a doctoral candidate at Game Research Lab (University of Tampere)

We go by Jeep


Games in the Jeep form tradition for download



 Webshop with books on larp. We recommend the book Nordic Larp

Nordic Larp talks


Nordic Larp Talks is a series of short, entertaining, thought-provoking and mind-boggling lectures about projects and ideas from the tradition of Nordic Larp.

Knutpunkt (2014)


Knutepunkt is an annual conference on nordic style larp which has been running since the first event in Norway in 1997. It cycles through each of the nordic countries as hosts; in Sweden it's called Knutpunkt, in Denmark Knudepunkt and in Finland Solmukohta. In English the translation would be meeting point or nodal point.


Posted by on in Features

Having experienced the enjoyable RIDERS Larp and made interesting new contacts, my two day immersion in Nordic larping ended with an interview with the three Swedish Larp organisers of Lajwerkstaden; Miriam Lundqvist, Lars Nerback and Teresa Axner. You can listen to the broadcast here on RTE Lyric Radio. 

RIDERS | Heriot Watt University (Riccarton Campus) | Currie | Midlothian | EH14 4AP