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Here is a list of some resources and a couple of examples of the huge amounts of excellent work that has been done in appropriation as ways of encoding and decoding text.  Below that I'm including some of the tools I have used in my own work which I encourage people to experiment with!



DAY by Kenneth Goldsmith

UNSOUND METHOD by Tim Etchells







text mechanic


online text summary

ark tv


Beyond Mobile: Design in Action Chiasma invites academics and cultural heritage organisations interested in engaging with industry to take part in a workshop to share and apply expertise and knowledge by collaborating on the development of potentially economically viable ideas, taking research beyond the academy into new interdisciplinary contexts for maximum impact.

There is the opportunity to acquire up to £20K funding to prototype ideas as near-to-market solutions. The Beyond Mobile residential workshop will explore emerging technologies, their intersections, and how they might be applied in cultural heritage and tourism, marketing, logistics and serious games.

Themes include smart cyber-physical systems physically augment reality, digital interpretation in cultural heritage and tourism applications, and the challenges associated with the convergence of media in shaping coherent brand narratives. 5pm, Weds 5th February 2014 – 5pm, Fri 7th February 2014 Salisbury Green Hotel, Edinburgh EH16 5AY Free to attend but requires 2.5 days committed engagement (all food/accommodation provided)

Closing date for applications: 4pm, Mon 25th November 2013

Apply online

Further enquiries: Louise Jack - - 01382 385361 or Debbie Maxwell -

Design in Action is seeking technologists (e.g. programmers, HCI experts & engineers). However we also invite interest from other disciplines including (but not limited to) creative arts & design, storytellers, marketing and advertising, social sciences, law and museum studies.

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In a dynamic digital medium, onscreen text is free to be expressive on multiple levels. As reader-players, we process the content of the text, the meaning of the words, and we simultaneously process text as visual material, yet this modality tends to be underexploited in many text-based playable narrative forms. For example, could the way text performs on screen, its appearance and animation, be an objective correlative for the nuanced way lines might be delivered by a human actor, inflecting the words with subtleties of meaning and emotion? This talk will begin to explore some of the ways text might be used more expressively in the service of storytelling.

Christine Wilks is a digital writer, artist and developer of playable stories. Her digital fiction, Underbelly, won the New Media Writing Prize 2010 and her work is published and exhibited internationally, appearing in anthologies of electronic literature, online journals, conferences and festivals. Christine’s practice-based PhD research explores using expressive processing to create a character-driven playable narrative.

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RIDERS event 25th November at Madlab's Manchester... Just a short introduction to my digital creative writing workshop which will focus on using the 'narrative device' in the context of the 'internet of things'...

About the workshop on November 25th

Over the course of the two hours we will explore what an existing story can become, mutating it across mediums and running it through automations and human-digital cyborg readings - noting and playing with the interchangability of number, image, language, process, calculation, clue, puzzle and poem. An introduction will bring in a range of ideas, from Edgar Allen Poe's explorations of Cryptograms and Secret Writing, to the children's-book-cum-treasure-map Masquerade, and recent work by Tim Etchells, translating Conrad's Heart of Darkness through text, image and musical score.

After this, participants will develop a suite of tools for 'running' (with) a story across human-computer interface, and produce a playful collaborative publication exhibiting the results.

Look forward to meeting new faces - see you in Manchester!

Nathan Jones

As projects, applications and tools for the creation of Interactive Digital Storytelling begin to mature, the time is ripe to discuss how various makers practice their craft of creating experiences, how the works impact their audiences and how the aesthetics and content of these works can be theorized, appreciated and critiqued as cultural artefacts. We believe such discussions, as well as such contacts between the current community and makers are crucial for all those interested in the further development of IDS/IDN as a medium and art form.

This workshop, therefore, aims to establish a significant venue at future ICIDS conferences for the presentation and discussion of Interactive Digital Storytelling works that will reflect the concerns and perspectives of makers and audiences. The envisaged venue will allow artists and other practitioners to present novel and inspiring interactive digital works, provide an opportunity for mutual enrichment on questions of form and aesthetics, content, and the cultural and societal impact of current and future interactive storytelling applications. By being part of ICIDS, this venue can build bridges by offering a structural interdisciplinary meeting point.

Please read more here:

The organizers are:

Noam Knoller
Interface Studies Group
Department of Media Studies and
The Amsterdam School for Cultural Analysis
University of Amsterdam
knoller at uva dot nl

Dr. Henrik Schoenau Fog
Purposive Games and Interactive Storytelling Group
Department of Architecture, Design and Media Technology
Section of Medialogy
Aalborg University, Copenhagen
hsf at create dot aau dot dk

Udi Ben Arie
Department of Film & Television
Faculty of the Arts
Tel-Aviv University
udiben at post dot tau dot ac dot il

Please contact us if you have any questions

RIDERS | Heriot Watt University (Riccarton Campus) | Currie | Midlothian | EH14 4AP