This symposium has been designed as an intensive reading group meeting with a small number of invited participants, who will attend in either physical or virtual capacity. The discussion will explore new directions in the theorisation of Network Culture in order to go beyond the current conventions.

How do debates about Networks intersect with those on the concept of the Commons? Is it possible to undertake a process of “commoning the Networks”? How could this be implemented in practical terms? Which are the techniques, technologies, language requirements and relevant methodologies to make this possible? What can we learn from the ways in which interactions occur amongst networks, both vertically/horizontally and rhizomatically/progressively? How could a feminist methodology facilitate movement, processing and exchange of ideas and practices in multiple directions amongst and across diverse networks, within an ethos that engages with creativity through a process of “commoning the Networks?”

 

The structure of the intensive reading group session will be developed between now and the 21st of September with input from the invited participants.

The group leading this process (Sophia Lycouris and Penny Travlou, both members of CIRCLE and the University of Edinburgh, in collaboration with external contributors Dafni Dragona and Helen Varley Jamieson) will provide some reading materials for the participants to use prior to the meeting on the 21st. Participants will be invited to contribute keywords and themes that interest them within the framework provided above. Their suggestions will be used to frame the discussion on the 21st. Participants will join the event both physically and virtually through online video conferencing via Google Hangouts on Air, and the entire event will be documented.

The intensive session on the 21st of September is understood as a step within a long-term process. We are aiming at new observations which will provide a platform for the next stage of this process.

If you would like to participate please email Sophia Lycouris at s.lycouris@ed.ac.uk by Wednesday 10 September, and you will receive further details. The event is free and the venue will be in Edinburgh. However participants can also attend virtually.

CIRCLE (Creative Interdisciplinary Research in Collaborative Environments) research network 

CIRCLE's members are researchers and creative practitioners at the University of Edinburgh and elsewhere. They work across the creative arts, architecture, the humanities, the physical and social sciences. Their research focuses on developing creative collaborative environments, employing methods across disciplines. Their aim is to develop effective and affecting interactive environments, within a critical framework, seeking the insights that interdisciplinary inquiry might allow.

*This event is funded and supported by the University of Edinburgh.

 

PhD at Teesside University: Interactive Storytelling for Pervasive Entertainment

An enhanced stipend of £18,000 per annum is offered to a strong candidate for a full time Industrial CASE PhD studentship at Teesside University; Portal Entertainment. The studentship is funded by the Engineering; Physical Sciences Research Council, Portal Entertainment and Teesside University, and will be for 3 ½ years, subject to satisfactory progress. This research will explore Interactive Storytelling in the context of pervasive entertainment, which presents specific challenges in terms of media content, interaction techniques, and adaptive plot generation.

The candidate will be expected to contribute to the design of new narrative generation techniques adapted to pervasive storytelling, as well as their integration within fully-implemented prototypes, in partnership with Portal Entertainment. This is an opportunity to join one of the leading groups in Interactive Storytelling research, and work with a company that blends entertainment, psychology and technology to develop the next generation of interactive media. Portal Entertainment is a UK based digital entertainment company, which makes thriller-type content for tablet and mobile platforms responding to user emotions. It collaborates with renowned studios (Hammer Film), media services (Pinewood) and leading entertainment corporations (Warner Bros).

Entry Requirements Candidates should hold an undergraduate degree (2:1 minimum) in a relevant discipline, preferably Computer Science with a working knowledge of AI (Planning, advanced search techniques or constraint programming) and appropriate programming experience. Previous knowledge of Interactive Storytelling is not essential, but an interest in entertainment applications and the thriller genre is desirable.

To qualify for full funding, applicants must meet the EPSRC’s eligibility criteria. You can apply online for this opportunity. Please use the standard PhD full time application form, and state the studentship title and Director of Studies in the personal statement section.

For administrative queries, please contact PGRAdmissions@tees.ac.uk

For academic enquiries, please contact Professor Marc Cavazza (m.cavazza@tees.ac.uk).

Closing Date: Monday 8th September 2014, 11.59pm. We envisage that interviews will take place in the second half of September 2014. It is preferable that the successful applicant starts in October 2014, but a delayed start, no later than December 2014, could be negotiated.

Call for participation - The Geometry Friends Game AI Competition Submission deadline: July 26

Geometry Friends is a 2-player cooperative puzzle platformer game, where 2 players control 2 simple characters (a circle and a rectangle), with distinct characteristics, trying to collect all diamonds in a set of levels as fast as possible. The game promotes collaboration between the two players and presents challenging control of the characters in a simulated physics environment.

It is an very interesting test-bed for AI agents. To successfully solve the several levels the AI agents need to:

1) Deal with coordination at different layers: from motion control (e.g. achieving perfect timing) to level resolution (e.g. devising shared plans)

2) Dealing with limited actuation situated in a simulated physics environment (with gravity and friction).

3) Solve platform (skill) based puzzles, which involves discovering the proper order to collect the diamonds and identifying the points where collaboration is need.

The competition is held at IEEE Computational Intelligence in Games 2014 - Go on - give it a try!

The organization committee, Rui Prada, Francisco Melo and João Quitério.

Ever wanted to get your hands on a £15,000 worth of camera? That chance is coming as Andrew Murchie brings his bespoke 3D Film making kit and course to the Riders Summer School on August 4th - 8th.

The StoryStorm Network is a collaborative exchange of methods for storytelling in research led by Mel Woods (DJCAD, UoD) with Dr Debbie Maxwell (ECA), Daisy Abbott (GSA) and Dr Helen Graham (Leeds). Our next workshop is on June 5th...

This StoryStorm workshop will focus on stories about heritage research and the value, challenges, opportunities and questions raised when we tell stories about our past. The workshop will demonstrate and explore some of the innovative technological methodologies being used to tell heritage stories, allowing participants to map out their own use of digital storytelling methods, exchange knowledge and ideas, and identify some of the ongoing barriers to telling the stories that researchers want to tell. This final event of the StoryStorm Network will draw on previous work but also capture our needs as storytellers and researchers for future developments in this area.

StoryStorm is funded by the EPSRC Communities and Culture Network+. The workshop is free and lunch will be provided.

Who: This workshop will be of interest to anyone who is interested in the application of digital technology in heritage research or how people interact with stories about our past. This includes researchers in the heritage sector and in higher education, community groups or individuals working to tell heritage stories, and designers and technologists working within the heritage domain.

When: 5th June 2014, 10am – 4pm

Where: Digital Design Studio, Glasgow School of Art, The Hub, Pacific Quay, Glasgow.

Registration required 




RIDERS | Heriot Watt University (Riccarton Campus) | Currie | Midlothian | EH14 4AP