Past RIDERS Events

RIDERS event November 2012



9.30  - 10.00  - Registration

10.00 - 10.30 - Introduction (Prof Ruth Aylett)

10.30 - 11.30 - Making MMOs More Story-like (Ernest Adams)

11.30 - 12.00 – Coffee – member's photos taken for new RIDERS website

12.00 - 1.00 – Distributing Drama Management via AI (Sandy Louchart)


13.00 - 14.00 - Lunch

14.00 - 15.00 - Emotion, the Writer's Perspective (Zlatka Stankova)

15.00 - 15.30 - Coffee – member's photos taken for new RIDERS website

15.30 - 16.30 - Emotion and Computational creativity (Geraint Wiggins)

16.30 - 17.15 - Q & A panel (with all speakers)  

17.15 - 17.30 - Closure - (Professor Ruth Aylett)

17.30 - Evening reception for RIDERS members and PhilSoc members.




The Narrative Space - Making MMOGs More Story-like   (Ernest Adams)

Ernest's talk addresses the challenges of creating a story-like experience in a persistent world. Persistent worlds are great places to play but poor places to be a hero, because in most of them the player cannot permanently change the world. This lecture highlights how the design of current games harms the story-like feel of the experience, and what we can to do to allow all the players to play a more meaningful role in the plot.

Ernest Adams is a freelance game designer, writer, and lecturer, and a member of the International Hobo game design consortium. He is the author of two books, Andrew Rollings and Ernest Adams on Game Design; and Break Into the Game Industry: How to Get a Job Making Video Games. He was a founder of the International Game Developers' Association, and a frequent lecturer at the Game Developers' Conference.


Emotion and Computational Creativity  (Geraint Wiggins)

Geraint Wiggins Geraint is Professor of Computational Creativity in the Department of Computing in Queen Mary, University of London. He leads the Intelligent Sound and Music Systems (ISMS) group in the Department of Computing, which forms part of the Centre for Cognition, Computation and Culture, a new venture involving staff from several departments around the College.


Emotion the Writer's Perspective   (Zlatka Stankova)

Zlatka's talk opens discourse on presenting and inducing emotion from the writer's perspective as a delicately layered creative activity. The creative process will be explored in the light of the reversals as ironic structures in the narrative, that is to say in the cases where the character has emotionally positive anticipation and is defeated by the succeeding course of events and vice versa. This state of false anticipation is considered as a main mechanism for inducing not only narrative tension but also authentic emotional audience reaction. Thus the emotion as such, should be always consciously brought on in the drama twofold: as a character condition and as interplay with the audience which produces an adequate response. The talk will pose the intriguing question on the emotions in the interactive drama where the participants are characters and audience at the same time. This state of affairs offers a contradictory and difficult to solve dilemma – on the one hand – the false anticipation and reversals are in the heart of the good drama/narrative and have to be delivered, and on the other – the emotional satisfaction of the audience is "a must" and always occurring when the anticipation is fulfilled. 

Zlatka Stankova is a Cinema and Theatre Director, a Script Writer, and a Lecturer in Drama Theory and Practice. She specialises in Media studies, Literary and Drama Theory and European Culture and Languages.


Distributing Drama Management via AI  (Sandy Louchart)

 Sandy's talk describes an implementation of Distributed Drama Management (DDM). DDM is a concept which involves synthetic actor agents in an Emergent Narrative scenario acting on both an in-character level, which reflects the concerns of the characters, and an out-of-character level, which reflects the concerns of a storyteller. By selecting the most "dramatically appropriate" action from a set of autonomously proposed actions, Distributed Drama Management aims to retain the benefits of Emergent Narrative such as believability and agility of response to user actions, but attempts to provide a structurally and emotionally consistent experience.

Sandy Louchart is a lecturer in Human Computer Interaction at the School of Mathematical and Computer Sciences at Heriot-Watt University. His research has investigated the domain of Interactive Storytelling (IS) via the development of the Emergent Narrative concept:


RIDERS | Heriot Watt University (Riccarton Campus) | Currie | Midlothian | EH14 4AP